Three paths get something to learn
Last time death stopped breaking your character. This one is about what you do while alive. The first three paths each have a real kit to learn at the Mileth trainer now, the town around that trainer is filled in, and the first crypt floor below it is rebuilt.
Warriors
Before adding anything we went back over the four basic skills the game shipped with, because they were carrying junk data. Assail, the universal basic attack, checks out. Two-Handed Attack was leaking to everyone, Wizards included, with the wrong icon and sound; it is Warrior-only now with its proper look. Ambush, the Monk strike, flashes its real effect and plays its sound when it lands. Throw is still rough, and we flagged it for a real rebuild rather than pretend it is done.
On top of that, Warriors get a proper line from Kousai, the Mileth trainer: Assault, then Clobber, then Wallop, each a stronger swing, plus Wind Blade, a blade of force that cuts through up to three foes in front of you.
| Skill | Level | Cost | Needs first |
|---|---|---|---|
| Assault | 5 | Centipede Gland + 500 coins | none |
| Clobber | 7 | Mantis Eye + 1,000 coins | Assail |
| Wind Blade | 11 | Bat Wing + 5,000 coins | Assail |
| Wallop | 20 | Stilla + Battle Sword + 10,000 coins | Assail, Clobber |
| Two-Handed Attack | 11 | Claidhmore + 5,000 coins | none |
Wizards
A new Wizard used to reach the trainer and find almost nothing but that feeble tutorial spell. Now the four elements are in, Srad (fire), Sal (water), Athar (air), Creag (earth), each in two tiers. The lesser Beag form learns early, at level two for a small reagent; the full form at level eight, with the Beag form needed first. Each throws an element-coloured bolt at one target with the right cast motion and sound.
The reagents they want, centipede glands, spider eyes, bee wings, all drop in the crypt and the fields nearby, so the cost is something you can go out and gather.
Priests
Choosing Priest at level five used to leave you three leftover spells, one of which did nothing. Fixed. Priests get the start of a real kit:
- Beag Ioc Fein, Beag Ioc, Ioc, Beag Ioc Comlha, the healing line, from patching yourself up to a heal that washes over a target and the allies around them.
- Armachd, the armour blessing.
- Beag Cradh, the curse that weakens a foe's armour so they take more damage.
- Ao Beag Cradh, the prayer that lifts that curse.
The blessing and the curse are the same coin two ways up, just nudging a target's armour for a while, and the cure ends the curse early:
Armachd target armour improves by 10 while it lasts
Beag Cradh target armour worsens by 20 while it lasts
Ao Beag Cradh strips the Beag Cradh curse off a target
For now everyone learns this at Kousai, the same arrangement as the Wizard line until the real guild trainers exist.
Mileth, filled in
The shopkeepers are behind their counters:
| Shop | Keeper |
|---|---|
| Weaponsmith | Callough |
| Armorsmith | Torrance |
| Tailor | Brody |
| Alchemist | Cian |
| Bakery | Oona |
| Tavern | Aingeal |
Each stocks goods that fit its trade, and each finally has a polite way out, a "Farewell." that closes the talk instead of leaving you stuck in the menu.
Two of them buy what you haul up from the crypt. Cian takes the reagents and rotting oddments. Dar, the dark wizard in the north corner, buys the grislier finds:

| Dar buys | Price |
|---|---|
| Spider's Eye | 500 |
| Spider's Silk | 1,000 |
| Bat's Wing | 1,250 |
| Scorpion's Sting | 5,000 |
The banker is Cassidy, just inside the door. Deposit and withdraw coins and items into a vault that is yours alone with no limit.

The bank wall holds the Mileth Merchant Board, where Aislings post what they want to buy and sell.
Two quests to start you off
- A Little Bit of That, from Cian. Bring him spoiled food out of the crypt, a rotten apple, some mold, spoiled grapes, for 2,000 experience. Repeatable every twelve hours.
- Spare a Stick, from Callough. Take the errand, then go for a walk, branches turn up in your pack as you wander near the Mileth Inn and out along the east road. Bring six back, carrying under 1,500 coins, and he forges you a Stick and two Wooden Shields for 3,500 experience, with a shot at a bonus Oak Stick and a "Loved by Mileth Mundanes" mark on your legend. Repeatable every eight hours.
That second one is your first taste of gathering, walking the right ground to collect something. It is a reusable piece, so picking herbs or drawing honey or mining ore later will all work the same way.
Down into the crypt

Mileth Crypt floor one is rebuilt. Rats and Spiders, both timid until you strike them, and Centipedes, which are not timid at all and come for you on sight. The centipedes drop Centipede Glands, which matter twice over, a reagent for those early fire spells and something Dar pays good coin for. The rats and spiders drop the rotting food and spider parts the two quests want, so it closes the loop: hunt the crypt, turn it in up top.
At the mouth of the crypt the out-of-place sword merchant is gone, and the proper keeper, Felimid, stands there to warn you what waits below.
A few things stay unfinished for now. A weapon's damage and accuracy show on your sheet but do not feed combat yet, so your strength still drives your hits. Attacks never miss. And gear is not gated by level or class, so a fresh character can wear things they have no business wearing.