Dark Ages

News from the Realm

Look around, and tell the time

2026-06-03 21:56

A string of smaller touches this time rather than one headline. Every Aisling starts with two handy little abilities now, the Mileth Inn is the first town room we will call finished, strong drink and spoiled food finally bite when you swallow them, and the church gained its keeper.

Two tricks every Aisling carries

New characters wake with two small abilities in hand, no teacher needed.

The Look skill The Nis spell

Look inspects whatever sits in the tile in front of you. Face a patch of ground and it names where you are standing. Face another Aisling and it reads off their weapon and armor. Face a dropped item and it tells you what it is.

Nis is a tiny spell that tells you the hour and the date in the old Temuairan reckoning. Cast it and a line appears along the top of your screen:

In Temuair it is the third sun of the sixth moon; the hour is 09:14 (morning).

Neither changes a fight, but both are the sort of thing your hands reach for without thinking once you have had them a while.

The Mileth Inn is done

The room you wake into after the opening is the first town map we are willing to call finished. Riona does everything she ought to.

She greets you, and a short exchange the first time you speak earns 500 experience. She notes the day of your birth into your legend if you ask. She sells the Tutorial Book over the counter and buys it back when you are done, and that book is no longer a dead object in your pack, open it and it reads as a short beginner's guide across a few pages. She can teach a Peasant to swim too, though there is no water to swim through anywhere yet, so for now it is a skill waiting for a use.

Riona, the Mileth innkeeper

The rat that shares the room with you was still squaring up for a fight. Harmless now, the way the first room should be.

Mind what you drink

Last time food and the healing draughts started doing their job, and the spoiled things were still inert. The other half is in. Strong drink and rotten food bite when you swallow them.

A bottle of Brandy

A swig of brandy, rum, or wine drains your health, and so does eating something gone off. None of it can kill you outright, the drain floors at a single point, so the worst a bad bottle does is leave you reeling.

What you swallow Health lost
Wine 10
Moldy Bread Slice 10
Rotten Tomato 10
Brandy 20
Rotten Vegetable 20
Rum 40

A few goods the Mileth vendors should have stocked are in place while we were on the shelves. Brody the tailor sells a plain Shirt for 100, Oona a fresh Vegetable for 5 that mends a little, Aingeal pours that brandy for 200, and Dar carries a blank Parchment Scroll at 500. Cian takes two more crypt oddments now, a moldy slice of bread and a rotten tomato, so there is a little more coin in clearing the place out.

A plain Shirt

A keeper for the church

The Mileth Church had nobody tending it. Naomhan, the chapel assistant, stands at the altar at the front of the nave now. Speak to him and he tells you about the Altar of Mileth, where an Aisling may lay an offering before the Gods in hopes of a blessing and where many a couple has been wed, and about the church itself. The offering and the weddings are lore he speaks of for now, not things you can do yet, but the altar has its herald. A figure who had been loitering in the pews is gone, and a stray produce stall is cleared out of the square, since food is Oona's trade over in the restaurant.

Back through the crypt

We walked the first dungeon again and tidied the details. The keeper at the mouth is Skan, who tells you what waits below and who buys what you carry up. We had the wrong name on him before.

A crypt Mouse A crypt Spider

The little vermin up top are Mice, and their pickings differ floor by floor now. First-floor mice turn up mold, a rotten vegetable, or a moldy slice of bread. One floor down they carry rotten apples, grapes, tomatoes, and cherries.

Creature Drops
Mouse, floor one Mold, Rotten Vegetable, Moldy Bread Slice
Mouse, floor two Rotten Apple, Rotten Grapes, Rotten Tomato, Rotten Cherry
Spider, floors one and two Spider's Eye, Spider's Legs
Spider, floors three and four Spider's Eye, Spider's Silk, Spider's Legs

The spiders up top give an eye or a leg; only the deeper ones, from the third floor on, spin the valuable silk. Those deeper spiders hunt you on sight now, where before they would sit and wait.

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